| Stuff |
Hints and Tips |
 F12 Skip Turn Tool N/A |
May seem like a useless thing in a game like this, but it actually has it's uses. Like, when you're darksiding, and don't have nothing to do. Use the skip turn and leave the dirty work to your enemy (And prepare to get flamed... :)). Have in mind though that letting the turn time go out will make sudden death get closer which is good for darksiding.But most often just think of anything offensive instead of skipping your turn and do that instead. |
 F12x2 Surrender Tool N/A |
Bah. What should I say. Don't Use This! (Unless you have to go eat or something and don't want to use the escape menu.) |
 F12x3 Select Worm Tool N/A |
A great tactical tool that can make you get a nice advantage. After you have activated this, whatever you do don't move your worm (unless that's the worm you want to use). It will deactive the Select Worm so you can't choose which worm you want to use.It would be a good idea to save this to an important moment in the game where you'd really need it. |
 F12x4 Freeze Tool N/A |
Could seem like a smart alternative when you don't know what to do, but beware though, a mine or a petrol bomb on a freezed worm will damage it, and if it is that worm's turn, it will also end it's turn. Freezed worms can't take any damage, and fall only vertically down if the ground below them is blown away. Worms in Freeze can't get ill, neither by Skunk or Indian Nuclear test. |
 F12x5 Patsy's Magic Bullet Weapon 100 |
A weapon for lazy wormers, who don't want to or know how to do something more creative. An upgrade to the pigeon which does hits and avoid obstacles better and do more damage.Can travel underwater. |
 N/A Crate Spy Immediate-use Utility N/A |
Cool utility which renders you able to see what's inside all utility and weapon crates, but only on your turn. A fun way of using this is to make it look like you're really trying to get a crate with for example 3xGirders, or 2xPneumatic Drill, but leave it to your opponent. When he/she gets it you can start typing your smileys. |
 N/A Double Damage Immediate-use Utility N/A (Doubles all damage) |
This is a weapon you often get when you're in a very bad situation for it, eg you have no line of fire to your enemy. However, if you actually can hit your enemy, use normally weak weapons like cluster bomb or grenade, they will do more damage than normally, and save your powerful weapons for later. Also stay away from the explosions as they're more dangerous than normal. |
 N/A Double Time Immediate-use Utility N/A |
Doubles your time. Useful when it has taken alot of time to get the crate, or in a roper where the time normally is very short. |
 N/A Crate Shower Immediate-use Utility N/A |
Quite useful, however don't waste too much time trying to get all the crates when you've got an enemy to finsh. The crate rain will stop when your turn is over (in case it hasn't earlier). |