Worms: Armageddon
Weapons
Page 5

The Armageddon weapons are here, and they're not toys. Read the following security information to be on the safe side, and use 'em with caution! :) Note: The weapon descriptions are for 3-star power settings.

After writing a "How to use" for a few weapons, I grew tired of it. So it's only available for some of the first weapons. I think you know how to use the weapons pretty good, and it saves me alot of time not to write about it. If you want to know how to use a weapon, look for it at the Worms 2 or Worms weapons guides, or mail me.




Weapon Index Key:

Stuff = Includes the following short info:
Picture
Function key

Name
If it's a weapon, utility or tool
Max damage
How to Use = Basic usage of the weapon/utility.
Note:
Only available for the first 8 weapons/utilities
Hints and Tips = Hints, tips and glitches described, and also more detailed usage of the weapon/utility


Stuff Hints and Tips

F12
Skip Turn
Tool
N/A
  • May seem like a useless thing in a game like this, but it actually has it's uses.
  • Like, when you're darksiding, and don't have nothing to do. Use the skip turn and leave the dirty work to your enemy (And prepare to get flamed... :)). Have in mind though that letting the turn time go out will make sudden death get closer which is good for darksiding.
  • But most often just think of anything offensive instead of skipping your turn and do that instead.

  • F12x2
    Surrender
    Tool
    N/A
  • Bah. What should I say. Don't Use This! (Unless you have to go eat or something and don't want to use the escape menu.)

  • F12x3
    Select Worm
    Tool
    N/A
  • A great tactical tool that can make you get a nice advantage.
  • After you have activated this, whatever you do don't move your worm (unless that's the worm you want to use). It will deactive the Select Worm so you can't choose which worm you want to use.
  • It would be a good idea to save this to an important moment in the game where you'd really need it.

  • F12x4
    Freeze
    Tool
    N/A
  • Could seem like a smart alternative when you don't know what to do, but beware though, a mine or a petrol bomb on a freezed worm will damage it, and if it is that worm's turn, it will also end it's turn.
  • Freezed worms can't take any damage, and fall only vertically down if the ground below them is blown away.
  • Worms in Freeze can't get ill, neither by Skunk or Indian Nuclear test.

  • F12x5
    Patsy's Magic Bullet
    Weapon
    100
  • A weapon for lazy wormers, who don't want to or know how to do something more creative. An upgrade to the pigeon which does hits and avoid obstacles better and do more damage.
  • Can travel underwater.

  • N/A
    Crate Spy
    Immediate-use Utility
    N/A
  • Cool utility which renders you able to see what's inside all utility and weapon crates, but only on your turn.
  • A fun way of using this is to make it look like you're really trying to get a crate with for example 3xGirders, or 2xPneumatic Drill, but leave it to your opponent. When he/she gets it you can start typing your smileys.

  • N/A
    Double Damage
    Immediate-use Utility
    N/A (Doubles all damage)
  • This is a weapon you often get when you're in a very bad situation for it, eg you have no line of fire to your enemy. However, if you actually can hit your enemy, use normally weak weapons like cluster bomb or grenade, they will do more damage than normally, and save your powerful weapons for later. Also stay away from the explosions as they're more dangerous than normal.

  • N/A
    Double Time
    Immediate-use Utility
    N/A
  • Doubles your time. Useful when it has taken alot of time to get the crate, or in a roper where the time normally is very short.

  • N/A
    Crate Shower
    Immediate-use Utility
    N/A
  • Quite useful, however don't waste too much time trying to get all the crates when you've got an enemy to finsh.
  • The crate rain will stop when your turn is over (in case it hasn't earlier).
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    The weapon descriptions and the layout of this page are copyright © Daniel Jonsson 1999, and are NOT to be used on any other site without the author's acceptance.