THE BOOK OF
ENTRANCE, AND OF THE WALKING
THE BOOK OF ENTRANCE
THIS is the Book of Entrance to the Seven Zones above the Earth, which
Zones were known to the Chaldeans, and to the ancient races that preceded them among the
lost temples of UR. Know that these Zones are governed by the celestial spirits, and that
passage may be had by the Priest through those lands that border on the Unzoned Wastes
beyond. Know that, when Walking thus through the Sea of Spheres, he should leave his
Watcher behind that It may guard his body and his property, lest he be slain unawares and
must wander throughout eternity among the dark spaces between Stars, or else be devoured
by the wrathful IGIGI that dwell beyond.
Know that thou must Walk the Steps of the Ladder of Lights, each in its
place and one at a time, and that thou must enter by the Gates in the lawful manner, as is
put down in the Covenant; else thou art surely lost.
Know that thou must keep purified for the space of one moon for the
Entrance to the first Step, one moon between the First and the Second Step, and again
between the Second and the Third, and so on in like manner. Thou must abstain from
spilling thy seed in any manner for like period of time, but thou mayest worship at the
Temple of ISHTAR, provided thou lose not thine Essence. And this is a great secret.
Thou must needs call upon thy God in the dawn light and upon thy Goddess
in the light of dusk, every day of the moon of purification. Thou must summon thy Watcher
and instruct it perfectly in its duties, providing it with a time and a place whereby it
may serve thee and surround thee with a flaming sword, in every direction.
Thy clothing for the Walking should be fair, clean and simple, but
appropriate to each Step. And thou should have with thee the Seal of the particular Step
whereupon thou Walkest, which is the Seal of the Star appertaining thereunto.
Thou must needs prepare an alter to face the North, having upon it the
statues of thine deities, or some such suitable Images, an offering bowl, and a brazier.
Upon the earth should be inscribed the Gate appropriate to the Walking. If above thee is
the Sky, so much the better. If there be a roof above thine head, it must be free from all
hangings. Not even a lamp should be suspended over thee, save in Operations of Calling,
which is discussed elsewhere (if the Gods grant me the time!). The only light shall be
from the four lamps upon the ground, at each of the four Gates of the Earth: of the North,
one lamp; pf the East, one lamp; of the South, one lamp; and of the West, one lamp. The
oil should be pure, with no odour, or else sweet-smelling. The perfumes in the brazier
should also be sweet-smelling, or especially appropriate to the Star where thou wouldst
desire Entrance, after the fashion of thy country.
The Seven Gates here follow:
THIS IS THE FIRST GATE THE GATE OF NANNA, CALLED SIN:
THIS IS THE SECOND GATE, OF NEBO:
THIS IS THE THIRD GATE, OF INANNA CALLED ISHTAR:

THIS IS THE FOURTH GATE, OF SHAMMASH, CALLED UDDU:

THIS IS THE FIFTH GATE, OF NERGAL:

THIS IS THE SIXTH GATE, OF LORD MARDUK:
THIS IS THE SEVENTH GATE, OF NINIB, CALLED ADAR:

And the Ritual of the Walking must follow the formulae herein described:
First, thou must observe the moon of purification. In this time, thou
mayest not eat meat for the space of seven days preceding the last day of the moon, and
for the space of three days preceding the last dat of the moon thou mayest not eat
anything whatsoever, save to drink sweet water. On the last three days, thou must invoke,
in addition to thy God and Goddess, the Three Great Elder Ones, ANU, ENLIL, ENKI, by their
proper invocations. And the Number of ANU is Sixty, the Perfect Number, for he is Father
of the Heavens. And the Number of ENLIL is Fifty, and he is the Father of the Wind. And
the Number of ENKI is Forty a most excellent Number, and he is our Father, of all who
would tread these forgotten paths, and wander into Lands unknown, among the Wastes, amid
frightful monsters of the Azonei.
Second, on the Night of the Walking, which must be the thirteenth night of
the moon, having begun on the previous thirteenth night, thou must approach the Gate with
awe and respect. Thy Temple is exorcised. Thou must light the Fire and conjure it, but the
invocation of the God of Fire, and pour incense thereon. Thou must make offering to the
Deities on the altar.
Third, thou must light the four lamps from the flaming brazier, reciting
the invocation proper to each of these Watchtowers in its proper place, summoning the
respective Star.
Fourth, thou must recite the invocation of the Watcher, thrusting the
Sword into the Earth at Its station, not touching it until it is the appointed time for
Its departure.
Fifth, thou must take the Seal of the Star in thy right hand, and whisper
its Name softly upon it.
Sixth, thou must recite the Incantation of the Walking, loudly, and in a
clear voice, as thou walkest about the Gate in a circular fashion, beginning at the North
and walking to the East, then to the South, and to the West, the Number of turns being
equal to the special Number of the Star.
Seventh, thou must needs arrive back at the centre of the Gate, before
thine altar, at which time thou must fall to the ground, looking neither to the right no
to the left at what may be moving there, for these Operations attract many kinds of
wandering demon and ghost to the Gates, but in the air above the altar whereupon thou wilt
presently see the Gate opening for thee and the Spirit-Messenger of the Sphere greeting
thee in a clear voice, and giving thee a Name, which thou must remember, for that is the
Name of thy Passing the Gate, which thou must use each time thou passeth thereby. The same
Spirit-messenger will meet thee and, if thou know not thy Name, he will forbid thee
entrance and thou wilt fall to the Earth immediately.
When the First Gate has been entered and the Name received, thou wilt fall
back to Earth amid thine Temple. That which has been moving about thy Gate on the ground
will have gone. Recite thine thanksgiving to the Gods upon thine altar, strike the Sword
of the Watcher that It may depart, and give the incantation of INANNA which say how she
conquered the realm of the Underworld and vanquisheth KUTULU. All Idimmu will vanish
thereby and thou wilt be thus free to depart the Gate and extinguish the Fire.
Thou mayest not call upon NANNA till thou hast passed the Gate of NANNA.
Thou mayest not call NEBO until his Gate hast thou passed. Similarly for the rest of the
Gates. When thou hast ascended to the limit of the Ladder of Lights, thou wilt have
knowledge and power over the Spheres, and wilt be able to summon them thereby in times of
need. This will not give thee power over the ABSU, however, this power being obtained
differently by the Ritual of Descent. This Ritual thou wilt undertake in the fifteenth day
after the thirteenth of the month when thou hast summoned the Gate of MARDUK to open. For
MARDUK slew the Fiends, and INANNA, the Goddess of the Fifteen, conquered the Netherworld,
where some of theirs still dwell. This is a most perilous Rite, and may be undertaken by
any man who as the formulae, whether he has passes the previous Gates or not, save that it
is best advised to have passed through MARDUK Gate before venturing forth into the Pit.
For this reason, few have ever opened the Gate of ADAR, and spoken to the Horned One who
resideth there and giveth all manner of wisdom regarding the operations of necromancy, and
of the spells that hasten unto death. Only when thou hast shown thy power over the Maskim
and the Rabishu, mayest thou venture forth to the Land of the IGIGI, and for that reason
was this Covenant made, that none shall safely Walk through the sunken valleys of the Dead
before having ascended to MARDUK, nor shall they breach the Gates that lie beyond ADAR
until they have seen the Signs of the Mad God and felt the fury of the hellish Queen.
And against the Ancient Ones, there is only defence. Only a madman,
indeed, such as I am called!, can hope to have power over Them that dwell in the Outer
Spaces, for their power is unknown, and the number of the hordes uncounted, and each day
they breed more horrors than a man's mind can conceive, the sight of which he can hardly
bear. There was a time when the Gate to the Outside was open too long and I witnessed the
horror that struck, of which words cannot speak, and of which writing can only confuse.
The Ancient One that had escaped into the Inner World was forced back through the Gate by
a magician of great power, but only at a great loss to the villages and flocks of the
Island. Many sheep were slain after an unnatural fashion, and many devoured, an many Bedou
rendered senseless; for the mind perceives what it is shown, but the sight of the Ancient
Ones is a blasphemy to the ordinary senses of a man, for that come from a world that is
not straight, but crooked, and their existence is of forms unnatural and painful to the
eye and to the mind, whereby the spirit is threatened and wrenches loose from the body in
flight. And for that reason, the fearful utukku xul take possession of the body and dwell
therein until the Priest banish them back to whence they came, and the normal spirit may
return to its erstwhile neighbourhood.
And there are all the ALLU, frightening dog-faced demons that are the
Messengers of the Gods of Prey, and that chew on the very bones of man. And there are many
another, of which this is not the rightful place wherein they may be mentioned, save to
warn the Priest against the ambitious striving against the Ancient Ones of the Outside,
until mastery is acquired over the powers that reside Within. Only when ADAR has been
obtained, may the Priest consider himself a master of the planes of the Spheres, and able
to wrestle with the Old Gods. Once Death Herself has been stared in the Eye, can the
Priest then summon and control the denizens of Death's darkly curtained halls. Then can he
hope to open the Gate without fear and without that loathing of the spirit that slays the
man.
Then cane he hope to have power over the demons that plague the mind and
the body, pulling at the hair and grasping at the hands, and the screaming vile Names into
the airs of the Night.
For what comes on the Wind can only be slain by he who knows the Wind; and
what comes on the seas can only be slain by he who knows the Waters. This is it written,
in the Ancient Covenant.
 
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