DISCLAIMER:
Some of the following information was taken from and compiled
by
Compiled
through COVICA (Council of Vampyre International Community
Affairs) by Father "Sebastian" Todd of Sahjaza/House
Sabretooth, Michelle Belanger of House Kheperu, Damien Daville
of the Vampire Church and Sanguinarius of Sanguinarius:
the Vampire Support Page. © 2000 Sabretooth's Vampyre
Almanac / Vampyre Nation.
A
B C D E
F G H I
J K L M
N O P Q R
S T U V W
X Y Z
Awakening:
This
occurs when someone awakens to their latent vampyre nature. The
awakening typically occurs during or shortly after the onset of
puberty, but in some individuals may take years to manifest. Those
undergoing the awakening, undergo various mental and physical changes.
These changes often include an increased sensitivity to light and
particularly to sunlight, a growing affinity for night and darkness,
switching from a diurnal to a nocturnal to a diurnal sleeping schedule,
and experiencing the first symptoms of the thirst. Many experience
acute feelings of isolation and alienation during this process,
as their changing nature distances them increasingly from their
"normal" family and friends. Many seek out organizations
or groups to help understand their desires and newfound feelings.This
can be a very difficult and painful time. latent vampire full time.
Altar:
Usually
a concubine who is trained to balance the energies of several members
of the priest caste. They usually sit in the center of a ritual,
many times they assist one priest in the working of magick.
Ancients:
Refers
to the ancient deities and mythical/spiritual personas such as Lilith,
Set, The Ancient Vampiric Gods, Caine, Kali, etc.
The
Beast:
Also
known as the "Dragon", the "darkside" or "the
shadow". This is the primal, instinctive and animalistic side
of a vampyre. In some traditions, the beast is seen as only a small
part of being a vampyre, while in others, the beast is seen as the
very personification of the vampyre nature. Learning to cope with
and control the beast is an integral part of balancing one's "Nightside"
or vampyric existence, with their "Dayside" or ordinary
life. See also Dragon.
Beacon:
A particular
feeling or energy signature generated by vampyres in general, but
latent or potential vampyres in particular. The beacon seems to
exist to attract other vampyres to the potential so that they may
instigate the awakening process.
Becoming:
A process
akin to awakening, which is the act of embracing one’s vampyrism.
Many individuals awaken to their true nature, only to end up hiding
from it and suppressing it for the rest of their lives. this process
is marked with a rite of passage, such as an exchange of blood or
energy with a mentor or a ritual of death and rebirth. See also
Awakening and Turning.
Black
Swan:
A non-vampyre
lover or friend who does not feel the draw to become sanguine, but
who is nevertheless favorably inclined towards Vampyres. They may
or may not frequent vampyre nightclubs and usually understand the
Vampyre-fetish / lifestyle. See also White Swan.
Black
Veil:
The
terms and etiquette of the Sanguinarium which form a common language
and a code of conduct accepted by the majority of the largest covens.
The Black Veil encourages respect among members of the Vampyre scene
regardless of their different traditions and urges vampyres to be
sensible and discrete in their lifestyles. The Black Veil is sometimes
also known as the Thirteen Rules of Community.
Blood-drinker:
Anyone
who drinks blood, regardless of motivation.
Bloodbars:
Rumored
underground vampyre havens, which have a members-only and very secretive
policy. They are only open to properly initiated (usually calmae
and higher) members of the community, if then. It is said they serve
stored blood and / or have willing donors who provide blood over
a bar. Certainly if they exist they are only apart a of a local
grotto's Cabal.
Blood
Bond:
A rite,
ritual or ceremony marking a commitment to a coven or an individual.
It is also a term to reflect a vampyre marriage.
Blood-fetishist:
Someone
who is erotically attracted to the sight, taste or smell of blood.
Blood-fetishism is often accompanied by other sexual fetishes, including
sadism and masochism. Blood fetishists don't neccessarily consume
blood. They just have a very strong attraction to the sight, smell
or taste of it. Very often blood is linked to sexual acts. From
the clinical perspective a fetishist is incapable of having sex
without the subject of his attraction. The blood is usually taken
during sexual or fetish play, as in a bondage or domination situation.
Blood-junkie:
A derogatory
term for someone who experiences the physical need to consume blood.
Particularly refers to a sanguine who has no control over their
thirst and goes around feeding indiscriminately. See also the Thirst
and Sanguine.
Bloodletting:
The
physical act of cutting or piercing the flesh in order to extract
blood. This is commonly used for bloodplay, fetishism and feeding.
Since most teeth are not made for biting ones neck (and this is
medically seen as very risky) it's required to find other ways of
getting blood. Usually this is made through cutting etc. Find someone
who is qualified to teach you how to do that, or you risk serious
injury.
Bloodplay:
Similar
to bloodletting, bloodplay is the act of using blood in sexual or
fetish situations. Bloodplay can also refer to the integration of
blood and bloodletting in ritual.
Blood-Vampire:
Blood vampires have a strong craving for blood or a vampire whose
only source of energy is blood. In some theories blood vampirism
is – from an evolutionary point of view – a very early
stage of vampirism. At a later time of his life a vampire is able
to learn a more subtle form of feeding. In contrary to this some
blood vampires claim to be the only true kind of vampire.
Cabal:
The
Cabals are legends among the sanguine and are sanguinarium unto
themselves and lie deep "underground", apart from the
public community. Few even believe they exist and Cabals include
the Bloodbars and other unknown things. Cabals are very selective
as to who even knows who is a member. Gaja are not welcomed here;
only those who formally have been confirmed to have the vampyric
condition. The head of a local Cabal is an elected leader known
as a Najgja. Also see Alsosee Najgja, Grotto or Sanguinarium.
Cainites:
An
order or movement within the vampyre community which suggests that
Cain was the father of vampyres. This belief may strongly be influenced
by Vampire: the Masquerade which also depicts Caine as the father
of vampyres, although devout Cainites insist that their tradition
existed first and was only borrowed from the White Wolf system.
In general, the belief hinges upon the fact that Caine was the first
murderer and that when God sent him out to wander in the world,
He cursed Caine with immortality. Some Lilithian traditions link
Caine with Lilith, and this connection has also been taken up by
White Wolf and most fully explored in "Revelations of the Dark
Mother." Whether this belief in Caine originated with the role-playing
system or was adapted by them is nearly impossible to determine.
It is true that Caine had been a dark and brooding figure in myth
and fiction prior to the White Wolf system, but it is unclear if
he was ever clearly depicted as vampiric before then. Most Cainites
drink blood, although they also supplement this with life-energy.
Caninus
Lupus:
Some
consider this a tradition of vampyrism which is shamanistic/tribal
in nature, while others look at it as something completely different
from the vampyric condition. It is someone who chooses to expand
upon the beast and relates many of their philosophies to the ecology
of the wolf.
Calmae:
Calmae
are neither elders nor fledglings; they are those who have been
properly initiated (usually through a Coven), proven themselves
and mastered knowledge of the Black Veil, the Lexicon, and other
details of the vampyric community. They are comfortable with and
have a basic understanding of their vampyric condition; many have
discovered what caste they are a part of. Calmae generally are permitted
to Sponsor fledglings. They are also known to take on their own
donors and are signified by a red stone in their sigil.
Castes:
A growing
number of vampiric covens and households make use of a caste system
to help define the roles of their members. Originally utilized by
the Kheprian Order, the caste system is derived from similar caste
systems used in ancient societies. The vampyre castes include Priests,
Concubines, and Warriors. The Concubines are lovers, donors, advisors,
and altars (the center balance of a ritual for sangomancy). The
Priests are the leaders, scholars, organizers and practitioners
of magick, such as Sangomancy or Vampyrecrafte. Finally, the Warrirors
are the strongarms, protectors and guardians of the community. See
also Concubines, Priests, Warriors.
Chi:
Chi
is the Chinese term for life-energy. It is also often referred to
as pranic energy or life force. Chi is the bio-electrical energy
which runs our bodies on a subtle level. Energy vampires and many
psi-vamps believe that they can manipulate chi and feed upon it
to sate their hungers. To a certain extent, blood vampires also
feed upon chi, for a great deal of this subtle energy is believed
to be concentrated into the blood.
Childe:
A fledgling
who is apprenticed to a "sire" and taught the Black Veil
and the ins-and-outs of the Vampyre scene. Once they have learned
these rules, they can be presented to the Elder of their household
or Court through a ceremony of recognition. Although taken originally
from the role-playing system Vampire: the Masquerade, "childe"
has been integrated into the common jargon of the vampyre scene.
Also see Apprentise, Sire and Adra.
Circle
or clutch:
A small
coven; can be related to a pack of wolves or a pride of lions.
Classical
Vampirism:
A term
that describes the type of vampire very similar to those known from
Stoker's writings. Usually a classical vampire has been turned by
an older vampire. Some theories devide them into two categories:
A categorie ONE vampire has a very extended life span of more than
150 years. A categorie TWO vampire has a normal lifespan like any
human.
Clinical
Vampirism:
A psychological
condition, such as Renfield's Syndrome, in which the afflicted person
experiences a psychological urge to drink blood. This urge is often
satisfied with their own blood, and sufferers of clinical vampirism
typically bear slashes from razors and knives up and down their
arms from where they have drawn blood from themselves. Particularly
sociopathic forms of clinical vampirism drive sufferers to attack
and sometimes (although rarely) even kill other people in order
to drink their blood.
A related
condition is known as SMS, or Self-Mutilation Syndrome. This newly
named pathology is becoming alarmingly common in American youths.
Sufferers of SMS, often known as cutters, feel the need to cut into
their flesh and watch themselves bleed. Some sufferers of SMS also
drink the blood drawn out this way, although this is not standard
for the disease. Most sufferers of SMS are redirecting feelings
of anger, frustration, inadequacy, or emotional pain onto their
bodies. See SMS, and Renfiled’s Syndrome
Coming
Out:
Used
in a similar way as regarding gays or lesbians. The main difference
is, that this is very much more difficult than the "simple"
gay coming out
Coming
out is something that has do be done very carefully, if you are
a vampire, as people will consider you to be dangerous and probably
crazy. This is still a very sensitive topic and some further discussion
is definitely needed here.
Concubine:
In
the vampiric caste system started by the Kheprian Order, Concubines
are vampyres whose primary function is to facilitate the work of
others. Concubines, also known as Counselors, are generally paired
with members of the Priestly caste. In the Concubine-Priest pair,
the Concubine is the less public partner who serves as donor, advisor,
and magickal partner. Concubines are trained to meet the greater
needs of the Priestly caste as well as to offer partnership and
emotional support. Ritual work is often done with the Priest leading
ritual while the Concubine serves as the center or focus of power,
sometimes referred to as the altar.
Court:
A monthly
social event which is much like a "town meeting" for members
of the Sanguinarium in a specific geographic area. Court is usually
held once a month at a local tea house, lounge or haven, and only
Vampyres and black swans are welcome. This is an opportunity to
socialize with others in the Scene outside of the havens or night
clubs. News and announcements are made, poetry is read, new households,
children, calmae and elders are introduced. Here Sanguines are generally
free to escape mundane society. The host of the court is usually
a locally respected Elder or Sanguinary Acolyte who secures a date,
time, venue, and promotes the event.
Coven:
Covens
are groups of individuals and organizations who embellish the vampyre/vampire
lifestyle; who band together under a specific theme, set of ideals,
traditions, common Sigil, havens, membership requirements, hierarchy
and rites. Covens range in size from as few as three members to
as many as hundreds. Depending on their background, size and geographic
location, Covens are referred to as Clutches and Circles for smaller
groups; and Legacies, Households and Clans for larger groups. Those
who belong to more than one coven are known as "Kithal".
Some Covens have "Subcovens", which represent a branch
of the family tree. The organization and purpose of each Coven varies
from fraternal: House Sabretooth; religious: Church of the Vampire;
or family: Clan of Lilith. Some titles given to leaders of Covens
include Elder, High Priest, Patriarch, Matriarch or Coven Master.
There are no requirements for forming a Coven other than a group
of people getting together, choosing a sigil, name and theme. Yet,
to become recognized by the scene is the challenge; as a reputation,
respect and name must be built and earned. Currently, some of the
better known Covens are: House Sabretooth, House Omallie, Mavenlore,
Della Noir, Blackdove, House Kheperu and Trylesta.
COVICA
A council
of elders drawn from many different traditions whose purpose is
to help network the community, standardize language and terminology,
and encourage cooperation, if not outright unification between the
diverse aspects of the vampyre scene. COVICA stands for Council
of Vampyric International Community Affairs.
Dhampyri:
They
are born with the vampyric condition and grow up completely knowing
they are "different". This condition is extremely rare
and many end up being solitaries if not raised by parents who are
vampyres.
Dayside:
The
mundane life of a vampyre: paying taxes, mundane family, going to
work, etc.
The
Dragon:
The
primal nature of a vampyre, interpreted as primal fire. Some traditions
believe that this is what causes the hunger or thirst.
Donor:
Someone
who shares their blood or life energy, without obligation. Many
donors enter into partnerships with vampyres. These partnerships
are often also sexual in nature, although they do not have to be.
Many donors prefer to be monogamous, offering themselves to just
one vampyre at a time. Some donors will offer of themselves to entire
covens, provided their offerings are appreciated and not abused.
Elder:
A prominent
member of the vampyre community who is honored and respected for
their experience, accomplishments and devotion. Elders are often
those individuals who have helped establish a community, organize
courts or havens, or coordinate the networking of the scene.
Elorath:
This
is a term referring to the phenominon of the draw of people being
drawn together to live the vampyre lifestyle. It is expressed through
vampyres seeking out others like themselves and forming the "vampyre
scene". Since the birth of the internet and the success of
Anne Rice and and Vampire: the Masquerade, people people have identified
themselves with this lifestyle.
Elorathian:
This
is a term for the vampyre language, which is only taught to Calmae
of COVICA related covens.
Embrace:
A hug. Nothing more! This has nothing to do with being turned. Even
if this is part of most Dracula movies this is not the real live
way. Hugging and biting does not turn – I have tried it, believe
me on this one.
Endless
Night Festival:
Held
annually by the Sabretooth coven of Sahjaza and Father Sebastian
Todd, the Endless Night Festival is the single largest gathering
of vampyres run by vampyres in North America. It is traditionally
held in either New York or New Orleans on the weekend closest to
Halloween. It is comprised of two events, the Vampyre's Ball one
night and the Dark Bazaar the day before with merchants, seminars,
tea parties and art shows, etc. For more info visit www.endlessnight.com.
Energy
Vampyre:
An
individual who has a need to feed upon the life force of others.
Most energy vampyres feed upon chi or pranic energy and avoid drinking
blood. Some intermingle energy vampirism with blood-drinking. Also
referred to as psi-vamps, most energy vampires exhibit the same
characteristics that distinguish other real vampyres, including
light sensitivity, a nocturnal lifestyle, and periods of the Hunger
or Thirst.
Fangsmith:
An
individual who is trained in making fangs for members of the vampyre
scene. They are commonly referred to as "father" or "mother".
Family:
A term
used by many people to describe their coven or their close circle
of vampyres and friends. Also, a general term for all members of
the vampyre community.
Family
Dentist:
A fangsmith.
Fashion
Vampyre:
Someone
who just dresses the part. The fashion vamps are is only into the
aesthetics (fangs, contacts, fashion) and not the philosophy or
spirituality of the lifestyle.
Feeders:
Another
term for vampyres which distinguishes them by their need to feed
upon blood.
Feeding:
Every living thing has to consume something to live, whether it
is food, blood, energy or other forms of "food". This
term refers to the intake of energy of some kind (blood, psy etc.)
by a vampire.
Feeding
Circle:
A group
of donors, usually from four to seven, who feed a specific vampyre
or coven of vampyres.
Fledgling:
Someone
who is inexperienced with the lifestyle and new to the scene. In
general a fledgling is apprenticed to a more experienced vampyre
who acts as his sire or mentor.
Fruitbat:
A humorous
term for a nutty vampyre. This indicates a vampyre who's not all
there. The demands of the lifestyle can be too much for some, and
in some cases, their mental and emotional states clearly suffer.
This can also refer to a vampyre who has a habit of acting wild
and crazy, kind of like a court jester or class clown, mostly for
attention and entertainment purposes.
Grazing
This
is a type of lifestyle which looked down upon by the rest of the
vampyre community in which a vampyre randomly feeds upon unscreened
donors typically picked up in niteclubs and Goth bars. Vampyres
who feed without discretion in this manner are derogatorily referred
to as Strega. See also Strega.
Golden
Circle:
The
people around a small coven or circle, which include black swans,
vampyres, kitra, etc.
Grotto:
A term
for a local population of vampyres in close geographic area, this
usually refers to include all vampyres in a specific area, including
Gaja. While a more specific term cabal only refers to sanguinarians
and the underground, non clubbing "shadow" community.
Haematodipsia:
A strong
form of haematophilia.
Haematomania:
A strong
psychological craving for blood.
Haematophilia:
An
erotic attraction to the taste, sight (or smell) of blood. See Blood
Journal for information on blood)
Haemosexuality:
A term
related to those with the vampyric condition who have a sexual relation
to blood, including but not limited to fetishism.
Haven:
A Vampyre
nightclub or gathering place. These are considered sacred grounds
and often times they are blessed by an acolyte. The haven serves
as the hub of a given community, providing a place where all the
community can gather and socialize. Often special functions arranged
by the vampyre community in an area are held at the local haven.
Household:
A very
large coven, or a group of covens under one sigil. Most households
have their own established rules of order, rituals, and beliefs.
Examples of established houses include House Sabretooth and House
Agasti.
Human:
Well, that's a tough one. Sometimes this term is used to distinguish
vampires from "humans". Some vampires see themselves as
human others stritly deny this. More a philosophical problem than
anything else.
The
Hunger:
The
desire to feed, also identified as the Thirst. The Hunger is both
a psychological and physical sensation. Physically, it manifests
as an intense hunger or thirst - but is not satisfied by food or
drink. Psychologically, a vampyre in the throes of the Hunger feels
agitated and empowered at the same time. Pulse, heart rate, blood
pressure, and sometimes even body temperature, increase in anticipation
of the act of feeding.
Hunter:
Someone
that hunts, stalks, threatens, or does harm to someone because s/he
is a vampire, or because the hunter believes them to be so. Hunters
do not have to actively attack the vampyre in order to do them harm;
often the emotional and mental distress of having someone like this
hounding you is damaging enough. Hunters are not only conservative
Christians; some Pagans and Wiccans are self-proclaimed hunters,
as their religious system views vampires generally as negative or
evil. "Buffy: the Vampire Slayer" and "Blade"
fans are not included in this category; it applies to seriously
unbalanced individuals who really are on some sort of holy hate
crusade and intend to follow through with violence or action. Hunters
may also be persons who stalk vampyres in order to gather information
on them, presumably with the intent of using this information to
bring them harm sometime down the line. See also Slayer.
Hunting:
Actively
going out and seeking donors in havens or in public. (Some even
go to the mall!) This means bringing them home to feed or to eventually
screen them. At one point, this was considered safe, but with the
birth of HIV and AIDS, hunting indiscriminately is considered irresponsible
and extremely dangerous; there still must be a period of screening
time. Vampyres who feed irresponsibly are known as Strega and are
shunned; and many are Excommunicated by their elders for this offense.
Im
Kheperu:
The
ritual of transformation used by some to induct a new member into
the vampyre community. Im Kheperu also denotes the holy day, concurrent
with the Pagan festival Samhain, when this rite is most often performed.
As a festival, Im Kheperu ushers in the Dark Side of the Year, a
time when our powers wax greatly and our sense of our natures is
heightened significantly.
Im
Sekhemu:
The
double-power. This also denotes the holy day, concurrent with the
Pagan festival Beltane, when the last peak in power is celebrated
before the coming of the Light Side of the Year. During the Im Sekhemu,
which properly lasts over a span of days leading up to Beltane,
everything about us is heightened to an almost excruciating degree.
We feel the last swansong of power just before the Dark Year fades,
and at the same time we experience the greatest hunger as that power
heightens all of our sensations. Sekhemu can also refer to the driving
sensation brought about by this peak in hunger and power.
Immortal:
In the original sense this means incapable of dying. As far as scientific
proves go there is no such thing. Some people see this term in a
more spiritual sense or in a broader way meaning that vampires are
less prone to infections, disease, injury or aging.
Inheritor:
A classification for vampires, who are born that way and have inheritet
this "illness" from one of their ancestors. Most European
vampires are inheritors.
Incubus
/ Succubus:
A vampyre
who feeds only while having sex or purely through sexual energy.
In Medieval folklore, a Succubus was a female demon who appeared
to people, often in dreams, and seduced them. The Incubus was the
male counterpart to the Succubus. Father Sinistrari, a 14th century
Italian monk, wrote an entire treatise on these beings, depicting
them as a separate species from humanity whose body, rather than
being made of gross physical matter, was made up of subtle energies.
He attributed to both Incubi and Succubi elemental essences, so
that some had a nature allied with fire while others might have
a watery or even earthy nature. Father Sinistrari went on to postulate
that Incubi and Succubi could in some instances reproduce with human
beings, and the results of such unions were invariably attractive,
proud, tall, cunningly intelligent, and strong people with a mesmerizing
presence. It is implied that the children of Incubi and Succubi,
although possessing a physical body, also retained some of the subtle
nature of their non-human parent, and like that parent, fed upon
the sexual or life energies of other humans they took as their lovers.
See also Nephilim, Sexual Vampire.
Inheritors:
A belief
within the vampyre community that the vampyric condition is brought
about through a genetic inheritance or mutation. Those who espouse
this belief take a very scientific view of vampirism and feel that
every aspect of the condition could feasibly be quantified and explained
if given enough serious scientific study. Those who believe in vampyric
inheritance feel that the mutation is passed along from parent to
child and look upon it as something which makes vampyres distinctly
different from ordinary humans. Some who believe in the inheritance
theory suggest that there were "true" vampyres at some
point in our distant past, and that they interbred with humanity.
With this paradigm, however, it can be deduced that as the line
gets more and more watered down, the characteristics of vampirism
will become weaker and weaker until they are lost altogether. It
is unclear whether Inheritors primarily feed upon blood, life-energy,
or both.
Initiate:
Someone
who has been formally initiated into a coven. In many covens this
is a requirement for becoming Calmae. Also see Pledge.
Invisibles:
Those
members of the community who, having been ostracized and stripped
of their name, are treated as if they no longer existed. Invisibles
have committed some great crime in the eyes of the community, and
for this they are no longer allowed to associate themselves with
the rest of vampyre culture. See also Excommunicated, Ravass Bhavatan,
and Sin Nomine.
Jhatyet:
Domain
of eternity, also the council of spiritual beings which presides
over a city. In our terminology a Jhatyet (badly anglicanized version
of an Egyptian word), is a council of elders. These are the most
benevolent and spiritually advanced individuals who guide and watch
over a given community. See also COVICA
Kali:
A blood-thirsty
goddess from India who has been chosen by some to be a goddess of
vampirism. Kali is depicted as a dark-skinned woman with a blood-red
pointed tongue and elongated fangs. She typically wears a necklace
of severed heads and a skirt of severed arms and little else. She
revels in carnage and is widely believed to drink blood; her statues
are venerated with libations of fresh blood. She is a personification
of lust and fecundity as well as death and destruction. Her consort
is the god Shiva, an equally complex deity associated with destruction
as well as regeneration. Most vampyres who look to Kali as their
goddess, like her, drink human blood.
Kheprian
Order:
A particular
order/tradition of vampyre scholar-monks who have made it their
duty to compile research on the vampyre community and make this
freely available to all. For more information on the Kheprian Order,
go to www.housekheperu.homestead.com.
Khlysty:
An
order or tradition within the vampyre community that traces the
origin of the vampyre back to Biblical or pre-Biblical times. A
very secret brotherhood, the Khlysty are predominant on the West
Coast of America and may possibly have beliefs related to the Biblical
figure of Caine. Khlysty keep their natures very closeted and are
highly derisive of posers and lifestylers, who they refer to as
"kids in capes". Many are blood-drinkers, and they incorporate
blood into their ritual magick.
The
Kiss:
A formal
term for a commited donor. In some covens, kitra is a formal term
for the Concubine caste and also functions as the concubines. They
are the eyes and ears of the coven, advisors, donors, love slaves
and magickal altars. Not all Kitra need be sanguine.
Kithal:
Someone
who has been initiated into one or more covens.
Lamia:
A Greek
vampire with deformed lower limbs who feeds upon the blood of children
and young men.
Latent
vampire:
A term for an inheritor or a natural vampire who has not yet realised
his true vampiric nature. The awakening is often triggered by a
traumatic experience or by being "turned".
Legacy:
The
bloodline of a particular vampyre.
Leech:
1.)
A small, bloodsucking worm; 2.) An incredibly rude and derogatory
(well, at least disrespectful...) term to call someone who is a
vampyre.
Lilitu
/ Lilian:
Also
the Children of Lilith. This is an order or movement within the
vampyre community which promotes the idea that Lilith was the spiritual
forebear of vampyres. The Lilitu cite the Hebraic tradition that
depicts Lilith as Adam's first wife who was cast from the Garden
for refusing to submit to Adam. According to the folklore which
surrounds her, God cursed her with a thirst for blood, and she went
forth and started a line of demonic children. Lilith and her heirs
were believed by the Israelites to feed upon infants and young men,
drinking their life and their blood. Lilith was probably borrowed
by the Israelites from Babylonian lore, where she appears as a wild
woman who haunts waste places. She is traditionally depicted naked,
with long flowing hair, wings and the talons of a bird of prey in
place of feet. As the Lady of Beasts, she is often accompanied by
wild animals, usually lions or owls. The male counter-part of Lilith
is the vampiric man-bird Gelal, who makes an appearance in the ancient
Sumerian Epic of Gilgamesh. Many of the Lilians drink blood and
also incorporate blood into their ritual.
The
Long Night:
Name
for the festival celebrated on the Winter Solstice. This night is
the peak of the Darkside of the year, and many households and covens
gather together to celebrate the longest night. This is a festival
of community where everyone relaxes and socializes. It is also the
traditional night to recognize new members of the community or to
perform rites of passage, such as raising someone from Calmae to
Elder.
Magnus:
The
host of a vampyre gathering or owner of a haven.
Mentor:
A guide
and teacher to a fledgling. This sometimes is used to refer to one’s
Adra or "sire" the one who helped one through the awakening.
Mentor:
Usually an older vampire who works as a "guide" for a
newly awakened one. Has to be chosen with care!!
Moot:
A formal
term for a member of the Warrior caste.
"Mortal":
Term
used for the purposes of distinguishing those who are not vampires.
This term is, at best, misleading because it implies that vampires
are "immortal". See also Mundane.
"Mortal":
Term used to distinguish between vampires and those who are not
vampires. This term is, at best, misleading because it implies that
vampires are "immortal". This is the same problem as with
the term "human".
Mundane:
Term
used to distinguish those who are regular people and have no comprehension
for the scene, who are not a part of the scene and who have no understanding
of it. Many groups use "danes" for short. This term came
from the Renaissance Fairs that many vampyres frequent and is also
largely in use by the SCA.
Najgja:
The
head and leader of a Cabal, they are also known as the gatekeeper
and are responsible for screening new members of a local cabal.
Also see Cabal.
Nomaj:
A vampyre
mystic, astrologer or user of sangomancy.
The
Need:
The
need to feed. When experiencing the Hunger, one is said "to
be in Need." Very strong feelings of the Hunger are referred
to as "Deep Need".
The
Nephilim:
A rather
widespread belief within the vampiric community which asserts that
vampyres are the descendants of the Nephilim. The Nephilim are demi-human
beings who were sired by angels, as related in Enoch I, a book that
was dropped from the Bible in the early stages of its canonization.
Some Nephilists believe that the vampyric condition is genetically
traceable to these otherworldly fathers. Others are content to suggest
that the Nephilim simply represent a higher kind of being which
came down and intermingled with humanity. As far as the beliefs
of the second order of Nephilists are concerned, vampyres experience
their condition because they are more spiritual than most beings,
with a higher "vibration" or "frequency" to
their spirit which somehow burns their bodies out quicker and makes
it necessary to feed. Some Nephilists feed upon blood, while many
others feed primarily upon life-energy. Most seem to incorporate
blood into their magick and ritual.
Nightside:
The
side of a vampyre which happens within the lifestyle/subculture,
away from the normal mundane world.
"Of
the Blood":
A term
sometimes used to refer to someone as being a vampyre.
Order
of the Dragon:
A sect
of the vampyre community who espouse a belief in vampyric supremacy.
The beliefs of the Order of the Dragon are complex and hard to render
in a short form, but in general include ties to the bloodline of
the Holy Grail, the Merovingian kings of France, and an older tradition
of spiritual supremacy which either goes back to or pre-dates ancient
Egypt. The Order of the Dragon sees vampyrism as both a genetically
inherited condition as well as a condition of the soul, so that
various incarnations of the soul seek out a genetically pure body
for the maximum realization of the vampyric potential. It is unclear
whether the Order of the Dragon feed primarily upon blood, life
energy, or both.
Pandemonium:
Pandemonium
is a term for a generally unpleasant experience which includes but
is not limited to an acute heightening of all of a vampyre's sensitivities,
a change in the person's manner, alterations in breathing,pulse
rate, and thought patterns, as their body gears up to go out and
attempt to satisfy the thirst. This phenomenon is when the "beast"
or "darkside" is very definitely felt as a real force
within the vampyre's psyche and the vampyre's self-control totters
on a razor-edge. This particular phenomenon is experienced by both
sanguines and psi-vamps alike, and it serves as a distinguishing
factor between those who are real vampyres and those who are simply
blood fetishists.
Parasite:
A completely
insulting and derogatory term to refer or call a psi-vamp or emotional
vampyre, implying that they are thieves and have no honor.
Pledge:
Someone
who is in the initiation process of joining a coven or organization.
This process varies from group to group and is usually combined
with a apprentice and sponsor relationship. See also Initiate.
Porphyria:
An
acute medical condition which has been postulated by some scholars
to have inspired the vampire myths of the past. Sufferers of porphyria
have pale, flaky skin and are very sensitive to sunlight. Their
gums often recede excessively, giving their teeth an elongated and
possibly fang-like appearance. Porphyria is caused by a deficiency
in the enzyme which helps produce heme, a constituent of the blood
which helps carry oxygen through the body. Dr. David Dolphin was
the first to suggest that porphyria was the inspiration for at least
some of the Medieval vampire myths, contending that some of the
sufferers may have been driven to drinking blood in order to relieve
their symptoms. As a result, the condition has come to be known
in modern times as "the Vampire Disease". This appellation
is very misleading, however, as porphyria only superficially resembles
the vampirism of folklore and there is no supporting evidence to
Dr. Dolphin’s assertion that porphyria sufferers have been
driven to drinking blood by their disease.
Polyamory:
Refers
to multiperson committed relationships, which are not uncommon among
covens in the vampyre community. Although multiple partners are
involved, there is still an element of fidelity in polyamorous relationships.
Generally, partners are expected not to be promiscuous but to focus
their attentions on members of the already established group. A
very typical polyamorous relationship to be encountered in the vampyre
community usually involves two vampires and a donor who is committed
to them both.
Poser:
Someone
who pretends to be a vampire. A poser usually makes outrageous claims
about their powers, age, and lifespan for the purposes of feeling
self-important, or with the intent of being deceitful to others,
for their own selfish reasons. Most posers draw all of their fictional
vampiric abilities directly from sources such as Anne Rice, White
Wolf, and so on, and for this reason are immediately recognizable
for the frauds that they are.
Potential:
A potential
vampyre. Essentially, someone whose vampirism is latent and unrealized;
but who, with a little guidance from another, could realize they
have the vampyric condition. See also Latent Vampyre or Klavasi.
Prana:
Like
Chi, Prana is life energy. Prana is a Hindu term, and it is strongly
associated with the breath as well as the life. See also Chi and
Psychic Energy.
Primus:
A vampyre,
almost always an elder, who founded or is the leader of a large
family or coven of vampyres.
Psychic
Attack:
Any
type of unwelcome paranormal or ethereal intrusion intended to cause
harm to the recipient. Psychic vampire attacks are considered a
form of psychic attack, especially when forced upon an unwilling
victim.
Psychic
Energy:
A general
term for the life energy which is found within and throughout all
living things. Also referred to as prana, chi, pranic energy or
psi-energy, this is the life-force that energy and psychic vampyres
feed upon. This energy is also contained in the blood and is an
integral part of the exchange which occurs between a donor and a
sanguine vampyre. See also Chi and Prana.
Psychic
Vampyre:
1)
Also psi-vamp. A psychic vampyre in general is a person who drains,
knowingly or unconsciously, the psychic energy from those around
them. Unconscious psychic vampyres are usually a pain, as they don't
realize what they are doing and make no effort to control their
feeding. Conscious psychic vampyres, or energy vampyres, are individuals
who have full knowledge and control of their abilities. Some psychic
vampires may integrate blood-drinking into their feeding habits,
although, unlike the sanguines, they are not limited to blood alone.
The definite need for actual, physical blood seems to be the only
real factor which distinguishes sanguine vampyres from psychic vampyres,
as both experience light sensitivity, heightened awareness, nocturnal
cycles, and the Thirst.
2.)
Someone who drains emotional energy without giving anything back,
and can make the other person very tired, depressed, emotionally
unbalanced, or worse, if too much is drained; an emotional vampire.
Psychoanalyst and occultist, Dion Fortune, recognizes this form
of vampirism in her classic occult work, Psychic Self-Defense. Katharine
Ramsland discusses this in depth in her book, Piercing the Darkness,
(Harper Prism, 1998), pp. 190-196, referred to as a "covert
vampire"; Anton LaVey was referring to this type of person
when he spoke of "psychic vampires". See also Emotional
Vampire.
Psychic
Vampire Attack:
An
uninvited and unwelcome draining of one's vital energy, or chi /
pranic energy (see "psychic energy"). A psychic vampyre
attack occurs when a psi-vamp targets someone and feeds or attempts
to feed. This can be done from casual contact, from across a room,
or even through dreams. Attacks of this nature can range from mild
to very severe, sometimes leaving the victim despondent or even
physically sick from being drained so. It's debated whether one
can become a psychic vampyre from repeated severe psi-vampire attacks.
In general, though, this seems only to produce a condition known
as sympathetic vampyrism.
Psychological
Vampyrism / Emotional Vampyres:
These
individuals often have a histrionic or narcissistic personality
disorder and they are constantly drawing attention to themselves.
They usually create dramatic situations and then demand emotional
support from those around them. These individuals are emotional
vampires. There is nothing metaphysical or spiritual in their condition,
it is a simple psychological disorder. Yet it leaves the victims
of these clingy, whiny people emotionally and mentally drained after
dealing with them. These individuals are not to be confused with
psychic or energy vampyres.
Ravass
Bhavatan:
A ritualized
name for someone cast out of a particular household or the entire
community in general. Also called the Sin Nomine (Latin for "without
name") or Excommunicated, Ravass Bhavatan are the nameless,
whose name, status, and social acceptance within the community has
been formally stripped away. One is not made Sin Nomine lightly,
and usually the ordeal occurs before the entire community to which
the Ravass previously belonged. The name of one thus cast out is
not only stripped from them, it is also stricken from any of the
community’s records and never uttered by members of the community
again. In general, this is the greatest punishment that can be meted
out to someone in the community, and once someone has merited this,
the word is spread through the whole vampyre network that they are
not allowed to associate with the scene in any city. The actions
that inspire such a rite of ostracization are indeed severe, and
usually include a complete disregard for the Black Veil and other
people's safety. See also The Black Veil, Excommunicated, or Sin
Nomine.
Real
Vampire / RealVamp:
A sanguinarian,
psychic, or energy vampyre. A real vampyre has a particular condition
which includes but is not limited to the following characteristics:
a real need for blood or life energy; heightened sensitivities;
light sensitivity; a largely nocturnal sleep cycle, increased (but
not supernatural) healing abilities; and a possibly lengthened or
slowed lifespan. Where the need for blood or life energy is concerned,
this is not expressed as a strictly erotic urge and often is sated
outside of sexual situations. The heightened sensitivities are believed
by many to include a number of psychic abilities, such as empathy,
astral projection, clairvoyance, and energy manipulation. The sensitivity
to light and the nocturnal body cycle are not so limiting that a
real vampyre cannot be up and out during the day; it is simply an
effort for them to do so. They are in no danger of bursting into
flames at the touch of sunlight, although many report that they
burn very easily and tend to suffer sun stroke and heat stroke.
The slowed aging process has in no way been incontrovertibly proven,
although many vampyres maintain a youthful twenty-something look
well into their thirties. Real vampyres do not shapeshift into bats
or other small furry animals. They cannot fly or rise from the dead
(without perhaps the help of a defibrillator!), they do not possess
phenomenally super-human strength or speed, and they are in no way
physically Undead or Immortal.
Regnant:
Similar
to a Master in the BDSM scene, but a term for those in the vampyre
lifestyle. See also Thrall.
Renegade
/ Rogue:
1.)
A vampire/blood-drinker's former source who parts company on hostile
terms and causes trouble; 2.) A vampire who can't handle things
and becomes violent and/or irresponsible, posing a threat to both
him/herself and others.
Renfield
Syndrome:
Named for the fly-eating maniac in Dracula, a mental disorder where
the afflicted seeks to increase his/her own power by accumulating
lives. It has four stages: Stage one, where the person starts out
eating insects; stage two, where he graduates to larger organisms,
such as birds, as did Renfield, often feeding the bugs to the birds,
then consuming the birds; stage three, he is compelled to seek after
larger "lives", killing larger animals and drinking their
blood to receive power; stage four, where he desires after human's
blood, possibly being a danger to others or themselves.
Rite:
A ceremony
performed to recognize a person’s advancement within the vampyre
community. Rites recognize the crossing of a threshold from one
state or level of understanding to the next. For example, a rite
often accompanies the advancement of one who is Calmae to the position
of an Elder. The form and nature of the rite varies from tradition
to tradition, and can be a public and highly ritualized event or
a private and very personal transformation.
Ritual:
Is
a magickal working or ceremony which is aimed at achieving a specific
goal. Vampiric magickal traditions such as Sangomancy or Vampyrecrafte
have various rituals which range in form and nature according to
the tradition from which they derive. See also Sangomancy, Vampyrecrafte.
Ronin:
A vampyre
who is not a member of a coven or household. In the Japanese feudal
system , ronin were Samurai who lacked allegiance to a particular
house, but who were nonetheless honorable and skilled as samurai.
In the modern vampyre culture, some ronin are solitary because there
is no established community in their geographical area or because
their job or way of life requires them to be too nomadic or independent
to settle into one particular household. Some ronin are simply "burned
out" by the lifestyle and have withdrawn from an active participation
in the scene. See also Household, Coven or Solitary.
Rosette:
Mark
left behind when a vampyre feeds. Rosettes are often small and round
in shape and range from red to purplish in color. They look somewhat
like hickies but are usually lighter in color and more consistent
in shape. The rosettes left by blood vampyres will typically have
the small cut made in the donor's skin located somewhere in their
center. Energy and psi-vamps sometimes leave these marks behind
as well, although there is no obvious cut located within the mark.
RPGer:
Role-Player: One who engages in roleplaying games like VtM and others.
Sometimes RPGers are also lifestylers, others distinguish between
their 'human' life and their role and have nothing to do with Vampires.
Safari:
A form
of play-hunting when a vampyre or coven of vampyres goes out to
find donors but not bring them home. Maybe a little nibbling, but
never feeding.This was used in the late 1970s to teach fledglings
how to hunt in discos.
Sangomancy:
A path
of mixing blood and chaos magick where each initiate takes the best
from other paths and combines them into his or her own interpretation.
Sanguinarian:
Someone
with the Vampyric Condition. Taken from the Latin word meaning "blood-thirsty",
a Sanguinarian is someone who has a physical thirst, need, or craving
for blood. This need is generally non-erotic in nature and distinguishable
by the greater quantity required from the minimal amount consumed
by blood fetishists. Many energy vampires are able to sustain themselves
on pranic energy or chi alone, while Sanguinarians need to combine
this with actual, physical blood in order to get any benefit from
it. See also Sanguine.
The
Sanguinarium / Sanguinary:
The
network of households, individuals, covens, businesses, nightclubs,
artists, etc., which make up the Vampyre Connection. It is maintained
by Lady Melanie and more information can be found at www.sanguinarium.net
or at the Vampyre Almanac website at www.vampyrenation.com.
Sanguine:
A familiar
term for vampyre.
Sang
Vamp:
Term
which refers to a blood-drinking vampyre. See also Sanguine.
Seeker:
Someone who has a general, often scientific, interest in vampirism
or the desire to become one.
Setians:
A belief
within the vampyre community that links vampirism back to the Egyptian
God Set. Egyptologists have recently suggested that Set is just
a deification of an Egyptian high priest from very early times,
and that the rivalry between Set and Osiris represents a rivalry
between competing temples. In the Setians' view, Set was a high
priest of a temple who developed a ritual of death and rebirth that
allowed the soul to achieve immortality. The Setians believe that
the rites described in the Egyptian Book of the Dead are only improperly
recollected versions of this ritual. Set chose 72 associates to
undergo this ritual with him and to travel eternity as undying spirits
which were eternally renewed. The vampiric condition was a side
effect of this ritual. The Setians believe then that vampirism is
a spiritual condition, and it represents immortality inasmuch as
the soul is immortal and capable of recollecting itself throughout
every rebirth. Setians feed primarily upon life energy and generally
abstain from the physical drinking of blood.
The
Scene / the Vampyre Scene:
The
"scene" is a general term for the social aspects of the
vampyre subculture including havens, events, businesses, societies,
and even the online part of the subculture. Many vampyres are a
part of the vampyre subculture but do not go out and socialize.
Seeker:
Someone
who is seeking after vampires, or knowledge of vampires, usually
desiring to become one him/herself. Unlike a wannabee, the seeker
has a more thoughtful approach to vampirism and is willing to learn
all they can about the condition before jumping head-first into
it.
Sexual
Vampirism:
A form
of psychic vampirism where feeding is done primarily from sexual
energy, with or without the exchange of blood. The feeding can be
done intentionally or unconsciously / unintentionally. A common
term for vampyres who feed exclusively through sex is Succubus,
a word which originally denoted a Medieval demon which was believed
to visit the dreams of men and tempt them into sexual misconduct.
The male version of the word, although not as widespread, is Incubus.
Sigil:
The
identifying symbol of a house, haven, coven, or individual. The
sigil often has ritual or symbolic significance for the members
of the household. For example, the Sanguine Ankh represents members
of the Sanguinarium.
Signature:
Term used to describe the unique aura or energy structure that each
individual has.
Sin
Nomine:
Latin
for "without name". The Sin Nomine is a vampyre who has
been stripped of their name and recognition within the scene for
severe violation of the Black Veil. See also Excommunicated.
Sire:
A term
which means someone who has awakened or turned someone into a vampyre.
The term originated in the Vampire: the Masquerade role-playing
system, but now has become so widespread that it has become integrated
into the common parlance of the scene. Also see Abra
Slayer:
A loud-mouthed
individual that makes public and obnoxious claims of killing people
who either are or are believed to be vampyres. Most slayers pattern
themselves after Buffy or Blade and generally have all the smarts
and personality of a bag of peatmoss. Just like hit-men for the
mafia, those who may be real vampire hunters or slayers are NOT
going to publicly announce what they do, as that's a surefire way
to the Big House, or the Happy Hotel. At any rate, they'll get investigated.
If they are posers, then they will continue to remain free and flap
their lips a lot; if they are real, then the Law will deal with
them accordingly. Whatever the case may be, Sanguinarius urges you
to report these individuals to the proper authorities. Maybe being
investigated will put a reality check in their lives and cause them
to tone down their racist shitspeak. See also Hunter.
SMS
/ Self-Mutilation Syndrome:
A psychological
condition which has apparently begun to grow among American youth.
Sufferers of SMS, also known as cutters, feel the need to cut into
their flesh and watch themselves bleed. Some sufferers of SMS also
drink the blood drawn out this way, although this is not standard
for the disorder. Most sufferers of SMS are redirecting feelings
of anger, frustration, inadequacy, or emotional pain onto their
bodies. Some eventually get involved in body art and blood fetishism.
See also Clinical Vampirism, Renfield's Syndrome.
Source:
It is a neutral expression for a donor or victim, who is the person
where the vampire gets the blood or energy.
Sponsor:
Someone
who takes on the responsibility of helping someone get initiated
to a coven. Their job is to teach them the ways of that particular
coven and to make sure they are prepared to be initiated properly.
Solitary:
A vampyre
who chooses not to be involved with a coven and has little if any
interested in going out in the scene. See also Ronin.
Somnusium:
Putting
one's sanguine lifestyle to rest or taking a break from the scene
and Sanguinarium. Usually those who go into Somnusium try to suppress
their vampyric tendencies in favor of leading a more "normal"
lifestyle.
Supplier:
Someone who deals in (mostly) blood and/or brokers between source
and vampire.
Starseed
Vampires:
A tradition
or movement within the vampyre community which asserts the extra-terrestrial
origins of the vampyre race. According to the Starseeds, three individuals
came to our world from elsewhere. These were immensely powerful
beings known as the Originals. One of the Originals was male, one
was female, and the third was hermaphroditic. It is not clear whether
the Originals reproduced sexually or if they "turned"
humans in order to increase the ranks of their race. It would seem
from conversations with members of this order that they did both,
and it is from unions between these Original three as well as subsequent
unions between the "turned" members of humanity, that
all vampyres are descended. In the Starseed philosophy, vampirism
is a condition of both body and soul, and once one has been "turned",
they continue a vampiric existence through subsequent incarnations.
Often, these incarnations are remembered and the vampiric individual
looks upon him or herself as immortal in the sense that he or she
is aware of this lifetime as well as being aware of lifetimes lived
far into the distant past. Starseed vampyres feed mainly upon life
energy, although they incorporate the drinking of a small quantity
of blood into their rituals.
The
Swoon / Rapture:
The
rush of ecstasy experienced by a donor during the feeding process.
Often this rush is of a sexual nature, although it also has strong
psychologically euphoric effects. The vampyre also experiences a
similar psycho-sexual rush. This rush can be experienced in explicitly
sexual situations but may sometimes be brought about through casual
contact between the vampyre and the donor. In other systems this
is referred to simply as "the rush" "rapture"
or "the ecstasy".
Sympathetic
Vampyrism:
A condition
which sometimes occurs in individuals who have been fed from too
frequently. This most often occurs in the donors or sources of energy
vampyres but can manifest itself among the vessels used by sanguine
vamps as well. In general, the victim's resources become so depleted
that they have to resort to vampirism themselves in order to replenish
them. In addition to a need to feed, the sufferer of sympathetic
vampirism may manifest symptoms commonly associated with real vampirism,
such as heightened sensitivity and sensitivity to sunlight. Often,
this condition has caused a number of real vampyres to mistakenly
assume that their donors, -- or the donors themselves thinking that
they, themselves, -- have somehow been turned. But the condition
is hardly permanent. This condition may last for a few weeks, although
sometimes it can be drawn out for months or years. The best course
of action is for the vampyre or vampyres who feed off the person
to stop completely. Without the constant depletion of resources,
the person's system should gradually correct itself over time.
The
Thirst:
The
craving, need, desire, or urge to drink blood, experienced as a
sensation of intense thirst. The thirst is the primary symptom of
a psychological or physical addiction to blood. Many energy vampires
experience a similar phenomenon, although they sate their need through
an energy exchange with a partner.
Thrall:
A Vampyre
term for slave in the BDSM scene. See also Regnant.
Tradition:
A specific
set of values, customs, philosophies, spirituality, outlooks, and
beliefs. Many covens center around one specific tradition; for example,
Temple of the Vampire, the Kheprian Order, the Coven of Sahjaza
and the Vampire Church. Each tradition typically answers the following
in its own unique way: the nature and purpose of vampirism; the
origin of vampyres; and the goals of the vampiric community. See
also Elorath, Lilians, Nephilim, Setians and Xanastasians.
Turn:
To make someone a vampire. There are more theories on how to do
this than I could quote here. Some theories insist that there is
no possiblity of turning a human. This is only possible with latent
vampires.
Turned:
Another
term for becoming a vampire. Some groups believe that ordinary people
can be turned into vampires. The method for this turning varies
from group to group, but generally involves a rite of blood or energy
exchange between the vampire and the person to be turned. See also
Becoming and Awakening.
Twilight:
A state
of vampyric enlightenment which balances one’s dayside with
their nightside.
Vampire:
With
this spelling refers to the fictional creature found in literature,
myth, legend, film and TV which includes Lestat, Dracula, Nick Knight,
etc. This does not refer to people who live a vampyre lifestyle
and have the vampyric condition.
Vampire
Aesthetic:
The
art and style associated with the vampire. This includes figures
with long, slender limbs and pale or bone-white skin, androgyne
beauty, Victorian or Medieval styles and themes, trappings of lace
and velvet, funerary décor, and overall dark and melancholy
themes. Scenes of crypts, abandoned castles, and shadowy landscapes
abound in artwork that appeals to the vampire aesthetic, and the
work of Gothic artist Joe Vargo of Monolith Graphics, which can
be found at www.monolithgraphics.com, is an excellent example of
this.
Vampire:
the Masquerade:
A role-playing
game developed by Mark Rein-Hagen and published by White Wolf in
the early 1990s. Inspired by the novels of Anne Rice and the growing
fascination with vampires in popular culture, V:tM portrays a dark,
Gothic-Punk world where immortal vampires ran human society from
the shadows. Vampire: the Masquerade separates vampires into different
types, called clans, each of which has characteristic strengths
and weaknesses. These fictional vampires order their society into
Elders, Ancilla (of middling years), and Neonates (the youngest,
also known as childer), and each city is run by a vampiric Prince.
The vampires in the so-called "World of Darkness" abide
by a set of rules that insure vampiric secrecy, known as the Traditions
or simply as The Masquerade. White Wolf’s Vampire: the Masquerade
was the first publication to refer to vampires as Kindred. Other
terms developed by them include "sire", the vampire responsible
for making a new vampire; "childe", a new vampire; and
"the embrace", the process of becoming a vampire. The
game became very popular, and it even earned its own short-lived
television series, Kindred: the Embraced. The pro-wrestler Gangrel,
who used to be part of the quasi-vampiric team called the Brood,
was sanctioned by White Wolf. His wrestling name is the name for
one of White Wolf’s vampire clans.
There
are varied opinions about V:tM in the vampyre community. At first,
Vampire: the Masquerade seemed useful. It increased awareness about
vampires in general, and made the image of the vampire something
that was very accessible to popular culture. On one hand, this made
it easier for real vampyres to start accepting and coming out about
their nature. On the other hand, the role-playing game spread a
good deal of misconceptions throughout the community, as the vampires
portrayed in the role-playing game were very clearly fictional,
being undead blood-drinkers who burned at the slightest touch of
sunlight and could be transfixed with a wooden stake through the
heart. Perhaps the worst thing about V:tM is it took something that
was real for a small portion of the population and relegated it
to the status of a fantasy role-playing game.
Despite
the shortcomings of the game reality, and lacking any serious non-fiction
about their own culture, many real vampyres identified with the
vampire clans of the role-playing game and borrowed much of the
terminology developed by White Wolf. Especially in the early 90s,
when there was no set jargon for the community, this common language
established by the role playing game proved very useful to help
individuals from different groups and different geographical locations
communicate about what they were. Over the years, however, there
has been growing tension between the role-players and the real vampyres.
The role-players see Vampire as a chance to dress up and become
something they’re not. It is very important for them to distinguish
between their game of make believe and their real lives. As a result,
many role-players look down upon real vampyres and perceive them
as delusional beings. Bad elements among the role-players have also
been known to take their flambouyant vampire personas into clubs
and other public places and intentionally lampoon the real vampyres.
The antagonism of the role-players has lead to understandable bad
feeling on the part of the real vampyres, who have been striving
to define their community in their own terms in order to get away
from the sense that it’s all "just a game". In general,
now, it is typical to see signs for "No RPGrs" and "No
V:tM" on websites and message boards dedicated to real vampyres.
Vampyre:
A person
who lives the vampyre lifestyle and has the vampyric condition.
See also Sanguinarian, Real Vampyre or Vampyrism.
Vampyre
Bait:
A poser
or wannabe who is just screaming for a vampire to come after them.
(What they get may be an entirely different situation than what
they hope for or expect...)
Vampyrism:
Although
it is different for many groups is it more or less a combination
of a philosophy, blood fetish, lifestyle (to many also a sexuality)
and versatile spirituality, which revolves around the exchange of
energies. Many times it includes the building of personal pseudo-family
relationships from shared beliefs and experiences.
Vampyric
Community:
The
community of people who identify with or have been identified with
the vampire. This includes blood-drinkers, psychic/energy vampires,
and vampyre lifestylers. See Vampire.
Vampyrespeak:
Also
known as "the sanguine tongue". This is the vampyre language
(found in the lexicon), which combines double-talk, jargon, sign
language, arcane words and sigils (runes). In general, one must
be an accepted part of the community in order to become familiar
with these terms. Some terminology is usually only taught to individuals
initiated into covens and approved by the Council.
Vampyric
Condition:
Most
vampyres express their condition through a mixture of philosophy,
spirituality, lifestyle (and some consider it a fetish). Basically,
the need to feed upon blood or life energy in order to remain emotionally,
physically, and spiritually healthy. This condition can come about
in three basic ways, 1) (Dhampyri) they are born with it and grow
up completely knowing they are "different"; 2) (Klavasi)
they are latent and it sometimes or never manifests, depending on
environment and circumstances; and 3) (Ardetha) they are "made"
through a ritual or by another of the condition. There are many
different traditions of vampirism, each with their own outlook and
explanation on how to manage and experience this condition, but
in general the final interpretation is left up to the individual.
Vampyre
Connection:
An
international network of businesses, havens, producers, organizations,
scholars, performers and artists who cater to or are involved in
the vampire/Vampyre scene. The Vampyre Connection also includes
a common "language" of terms and etiquette known as the
Black Veil. The more arcane and formal term for the Vampyre Connection
is the Sanguinarium.
Vampyre
Lifestyler:
Someone
who incorporates fictional vampire imagery and trappings into his/her
personal life. Vampyre lifestylers often cultivate a "Vampyric"
physical appearance, including but not limited to a very pale complexion,
a wardrobe made up predominantly of dark clothing, a style of dress
which is modeled on Victorian or Renaissance fashions, black or
blood-red lipstick, sunglasses, fangs, FX contacts, and a generally
melancholy or lugubrious air. Lifestylers often form alternative
extended families and social structures modeled on the "covens"
or "clans" of vampire fiction and role-playing games.
Many also utilize lingo and terminology taken from vampire fiction
and RPGs. Some are real vampires in the sense of craving blood or
life energy, while others are blood fetishists, and still others
are simply drawn to the "Vampyre aesthetic".
The
Vampyre Nation:
A term
for the community as a whole.
Vampyre
vs Vampire:
"Vampyre"
is the older spelling of the word "vampire" used in the
18th & 19th centuries, thus "Vampyre" is used to refer
to people who are really into the scene or lifestyle. The more modern
"vampire" is most often used to refer to Hollywood, myth
and fiction.
Vampyrecrafte:
In
general, this is the magick practiced by vampyres. Many vampyres
are pagan and follow the old ways, and the ways of magick are an
integral part of their beliefs. Most vampyres practice numerous
techniques associated with energy manipulation. Many also practice
some form of magick, most oftenly ritual magick or chaos magick.
Vampyrecraft refers to magickal techniques specifically designed
by vampires to take advantage of their unique abilities. Vampyrecrafte
often has a dark flavor to it, although in general it is more of
a balance between dark and light techniques. Also see Sangomancy.
Wannabe:
Slang
term, a contraction of the words "wants to be". Derogatory
term for someone who wants to become a vampire, usually with unrealistic
expectations of what it would be like. Most wannabes have a very
romanticized vision of vampirism, and they seem to think it would
improve their lives somehow or make them more interesting. Many
are attracted by a false vision of a vampire's powers. They usually
fail to look at the practical side of becoming a vampire, such as
necessary changes in lifestyle, finding sources to feed from, and
trying to hold a job while balancing one's vampiric nature with
daily life.
Warrior:
Also
known as Companions or Equites (a Greek term used to designate Alexander’s
elite forces). In the vampiric caste system, the Warriors are those
entrusted with the safety of the community. Strongarms and guardsmen,
Warriors protect both Concubines and Priests. They also help to
enforce the 13 Rules of Community, also known as the Black Veil.
A well-trained Warrior completes the triumvirate of power between
a Concubine and a Priest. A Warrior is commonly a good friend of
both members of the Priest-Concubine pair, occasionally a lover
of one or both of them, who provides protection, back-up, and additional
energy and support in any magickal workings. See also Caste System,
Concubine, and Priest.
White
Swan:
Someone
who cannot tolerate the Vampyre lifestyle and proves antagonistic
to the Scene. In general, White Swans are still a part of the Gothic
or fetish scene, which often brings them into contact with the vampyre
community despite their disgust at our ways.
Xanastasians:
An
order within the vampyre community which believes in the extra-terrestrial
origin of vampyres. The Order of Xanastasia believe that the first
vampyres were otherworldly beings who fled or were cast out of their
original home and sought shelter here on earth. The vampiric condition
is looked upon as a direct inheritance of the otherworldly nature
of these beings.
Formal
Selected terms from the Elorathian Tongue:
Abani:
An
honorable term meaning "Of the family of...."; for example:
Angel, abani Sahjaza or Stephen, abani Omallie, for those in the
Vampyre scene. Abani is predominantly in use in the New York scene
or in households directly affiliated with House Sabretooth.
Adra:
A term
for a sponsor or mentor of someone in the scene. The Adra is responsible
for teaching their "apprentice" the ways of the community
including the Lexicon and the Black Veil. This relationship can
be defined as those involved see fit, ranging from a dom/sub, brother/sister,
sire/childe, etc. or a multitude of other options.
Ardetha
("made vampyres"):
Are
vampyres who are "made" through a ritual or by another
of the condition. The ability to do this is questionable, as most
adra are only known to be able to help someone come to terms with
their vampyric condition, Ardetha are rare case, as the ability
to "turn" another is a great gift or a rare ritual.
Gaja:
A formal
term for fashion vampyre.
Klavasi
(latent vampyrism):
This
is a formal term for latent vampyrism; sometimes or never manifests,
depending on environment and circumstances. See Latent Vampyrism.
Kitra:
A formal
term for a committed donor, in some covens kitra is a formal term
for the Concubine caste and also function as the concubines, they
are the eyes and ears of the coven, advisors, donors, love slaves
and magickal alters. Not all Kitra need be sanguine.
Mradu:
A formal
term for someone in the warrior caste. See warrior caste.
Ramkht:
A formal
term for the caste which contains the leaders, scholars and workers
of magick. This is similar to Nomaj but more active in leadership
roles and commonly paired with a Kitra.