Walk.O.matic v. 0.49.9 public release
- walking by proxy -
A Blender python script by James Kaufeldt
This site contains a brief description of the Walk.O.matic script and
a download page where you can get a complete package with the script itself
and the full user manual. You are advised to read the online documents
prior to download in order to know what you are dealing with...
What is Walk.O.matic?
It's a tool for procedural creation of walk-cycle based 3D animation.
Whenever you've got a character that is supposed to be sneaking, walking
or running around in a scene, you will probably want to use Walk.O.matic.
The script is ridiculously simple to use, and once you've understood how
to work with it you will be able to set up complete scenes spanning hundreds
or thousands of frames with characters walking around in a matter of minutes
- without the hassle that usually comes with other methods of character
animation in Blender.
What do I need to be able to run it?
Walk.O.matic is a python script designed to run inside Blender Publisher
2.25. You also need a fully installed and working Python 2.0 environment.
However, the data blocks created by the script should be fully compatible
with any 2.x version of Blender, so if you wish to use any previous release
you can simply run the script in 2.25, save the file and reopen in your
preferred Blender version.
Does this have anything to do with NLA?
Walk.O.matic does not use any NLA features. This is not an oversight,
but in fact one of the main points of its existence. If this sounds puzzling,
I suggest that you try the script for a while and then see what you think
about this non-NLA (pun partly intended) approach. Since the script is
solely concerned with the creation of animated foot and toe targets, you
can leave that part out of your workload equation, and then use NLA for
the rest of your character's groovy moves and expressions.
So where's the juicy stuff?
Just go ahead to the next section containing
the Overview/Quick-start page, some demo-clips and the download page.